Police Chief Strategy Guide

Gen 3 Legendary Heroes

(v1.1 β€” last updated 9/23/26)

← Back to Index Β· Gen 1 Hero Guide Β· Gen 2 Heroes Guide

Three Legendary heroes β€” one per troop class β€” that unlock once your State is 112 days old. One of them has a cheap, guaranteed way in with fifteen Lucky Wheel draws.

1.5Γ— Power Ratio1 Guard / 1 Marksman / 1 BikerLive from State Day 112

01. Overview & Quick Reference

Marcus, Duke and Lexie are the third generation of Legendary heroes and form a complete class triangle β€” one Guard, one Marksman, one Biker β€” so their always-on class buffs never compete with each other. The exclusive weapons give the roles away before a single battle is fought: Marcus's weapon buffs defensive squads, Duke's and Lexie's weapons buff rally squads. All three are Combat-trait heroes, not city-building placements like Dmitry or Sea-ah, so their value is on the march and in hero battles.

They are live. The three appear in your Hero list once your State is 112 full days old, and every Fragment channel opens on State day 113 β€” one day later. The single exception is State Showdown, which switches to Duke at State day 111. Until your State reaches day 112 the heroes are not in the list at all, so there is nothing to plan around yet.

βœ“ Why You Should Care

  • β–Έ1.25Γ— the power of a Gen 2 hero at the same level and star. Any event that scores hero power pays a quarter more for the same investment. Against Scarlett or Tony the gap is 1.5Γ—.
  • β–ΈLexie is guaranteed for 15 Lucky Wheel draws. The draw milestones alone pay 15 Fragments by the 15th draw, so luck cannot stop you.
  • β–ΈLexie's 3.78Γ— ultimate is the largest of any Legendary. She is also the only hero in the game whose damage and healing use a random multiplier at all.
  • β–ΈDuke's ultimate is the longest area stun among the Legendaries. Two seconds, in a circle, on every cast.
  • β–ΈDuke's weapon carries the only silence in the game. No other hero, item or effect applies it. It stops a silenced hero starting any skill or an auto-cast ultimate for up to five seconds.

Side-by-Side Quick Reference

AttributeMarcus (Earthshaker)Duke (Tuba)Lexie (Phantasm)
ClassGuardMarksmanBiker
March RoleGarrison anchorRally tankRally damage
Exclusive WeaponPower HammerGolden SousaphoneHolographic Terminal
Weapon Deploy Skill+15% garrison Defense+15% rally Health+15% rally Attack
Weapon Patrol Skill+30% damage dealtSilence for 5 sRandom rolls +1.50
Signature MoveBox slow: enemies attack 33% slower2 s area stun3.78Γ— nuke
Hard CC30% chance 1 s stun (melee swing)2 s area stun, every cast50/50 1.5 s stun (ultimate)
Auto-attack1.80Γ— every 1.8 s, melee1.00Γ— every 1 s, longest reach1.20Γ— every 1.2 s
Fragment SourceHall of HeroesEvent ranks and Daily SpecialsLucky Wheel

Premium Stat Scaling

RatioLaunch LegendariesGen 2Gen 3
Power per level and per star1.00Γ— – 1.25Γ—1.20Γ—1.50Γ—
Class star buff (Attack and Defense)β€”β€”1.45Γ—
Exclusive weapon power and statsβ€”1.20Γ—1.40Γ—

Ultimates against the Gen 2 Legendaries

πŸ”’

Ultimate Comparison β€” Members Only

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Samuel's ultimate ticks four times, so his real total is about 2.4Γ— at Lvl 5. There is no energy bar in this engine: ultimates are gated by the first-cast delay and the cooldown alone.

⚠️ Three places the skill text and the game data disagree

Shake the Earth says βˆ’50% Attack Speed; the engine stretches the attack interval by 1.5, which is βˆ’33% attacks per second. Random Command says βˆ’20% Attack; the engine divides Attack by 1.2, which is βˆ’16.7%. Contrabass Blast says it silences "enemies"; the data silences one target. The tables on this page give the data value in each case, but which side the game finally settles on is not something the client can answer.

02. Acquisition & Fragment Sources

None of the three is in any recruitment pool, and all three recruit for 10 Fragments. Lexie is guaranteed for 15 Lucky Wheel draws and expected in about 10. Marcus costs exactly 14,850 Diamonds. Duke has seven channels, more than the other two together, but most of them pay by competitive rank.

All three also sit in the Alliance Training Store: one Fragment for 2,500 Training Vouchers, three per hero per reset, from State day 113. The store swaps the Gen 2 Fragments out for these on the same day, so the Gen 2 rows stop at day 112. Four resets covers a recruit, and it is the only channel that treats all three heroes alike.

Where to Get Each Hero's Fragments

HeroPrimary SourceNotes
MarcusHall of Heroes10 Hero Tokens per Fragment; Diamonds buy exactly one recruit. Also the Training Store
DukeEvent ranks and Daily SpecialsSeven channels, the widest of the three, but most of them pay by competitive rank
LexieLucky WheelDraw milestones alone pay the recruit by the 15th draw. Also the Training Store

Lexie FragmentLexie β€” Lucky Wheel

The draw milestones alone pay 15 Fragments by the 15th draw, five more than a recruit needs, so luck cannot stop you. The wheel itself adds an expected 0.55 Fragments per draw on top. A 10-draw costs 13,500 Diamonds or 9 Lucky Coins. A single draw costs 1,500 Diamonds or 1 Lucky Coin. The daily cap is 150 draws.

Wheel SlotOdds
5 Lexie Fragments4.37%
1 Lexie Fragment32.81%
10K Hero EXP18.27%
Other items (3 slots)33.63%
Resources (4 slots)10.92%
DrawsFragmentsRunning Total
555
151015 β€” recruit locked in
352035
703065
12050115

Each milestone also pays the same number of Legendary Patrol Skill Books and Legendary Deployment Skill Books. The full 120-draw run yields 115 of each, plus an expected 66 more Fragments from the wheel β€” about 180 Fragments for 162,000 Diamonds or 108 Lucky Coins.

Marcus FragmentMarcus β€” Hall of Heroes

Diamonds buy exactly one Marcus. A Hero Token costs 150 Diamonds, the first is free, and the Diamond counter stops at 100 per event. Marcus costs 10 tokens per Fragment, so 100 tokens is 10 Fragments is one recruit: 14,850 Diamonds. Everything past that comes from Hero Token Packs.

ItemCostLimit Per Event
Hero Token150 Diamonds (first free)100
Marcus Fragment10 tokens370
Legendary Universal Hero Fragment12 tokens100
Franklin / Pamela / Samuel Fragment8 tokens500 each
Scarlett / Tony Fragment7 tokens550 each
Gen 2 Hero Materials Chest (C)16 tokens300
Gen 1 Hero Materials Chest (C)14 tokens300
Epic Universal Hero Fragment3 tokens420
10K Hero EXP1 token10

Duke FragmentDuke β€” Seven Channels

Duke replaces Pamela as the featured hero in Chief Almighty, King of the Precinct, State Showdown and the Daily Specials from State day 113, and Tony in Heroes Unite from day 120. Three of the seven are competitive rank ladders, and they pay by far the most, so the top of your State collects him in one event. The three rows marked in gold below need no rank at all.

ChannelDuke Fragments
Chief Almighty β€” final rank#1 300 Β· #2 150 Β· #3 80 Β· #4-5 50 Β· #6-10 30 Β· #11-20 20 Β· #21-50 10 Β· #51-100 5
King of the Precinct β€” State rank#1 300 Β· #2 150 Β· #3 80 Β· #4-5 50 Β· #6-10 30 Β· #11-20 20 Β· #21-50 10 Β· #51-100 5
King of the Precinct β€” cross-State rank#1 120 Β· #2 100 Β· #3 80 Β· #4-5 60 Β· #6-10 40 Β· #11-20 25 Β· #21-50 12 Β· down to 2 at #2000
King of the Precinct β€” Medals of Honor1 Fragment at every medal count from 2 to 14 β€” 13 in total
State Showdown β€” preparation rank#1 400 Β· #2 300 Β· #3 200 Β· #4-5 150 Β· #6-10 80 Β· #11-20 40 Β· #21-50 20 Β· #51-100 10 Β· #101-200 5
State Showdown β€” war-stage daily rank#1 100 Β· #2 60 Β· #3 45 Β· #4-5 36 Β· #6-10 18 Β· #11-20 9 Β· #21-50 4 Β· #51-100 2 Β· #101-200 1
Heroes Unite β€” paid pass20 Fragments spread over 31 levels, or 20 Legendary Universal Fragments instead
Daily SpecialsDuke is the featured hero from State day 113; the pack contents are set by the server
Alliance Training Store1 Fragment for 2,500 Training Vouchers, limit 3 per reset
Duke's Showstoppers box1 to 10 Fragments, 1.42 expected, or a Legendary Universal Fragment at 8%

Gen 3 Fragments cannot be recycled at the Logistics Depot for Requisition Vouchers. The recycle list stops at the Gen 2 heroes. Spare Gen 3 Fragments have one use: star level.

03. Power Hammer Marcus β€” Earthshaker

Earthshaker Marcus

Full Name

Earthshaker Marcus

Class

GuardGuard (Tank)

Exclusive Weapon

Power HammerPower Hammer

Combat Role

Garrison anchor β€” three guaranteed defensive buffs

Marcus is the wall. His three march skills carry no chance wording β€” enemy Attack down, damage taken down, Health up β€” and his weapon skill is the only Gen 3 effect that names Defensive Squads. In hero battles he is the melee hero of the three, swinging 1.80Γ— Attack every 1.8 seconds, with a passive that stacks Defense on hits taken. Do not plan around the +100% Defense that passive advertises: five stacks need about five procs inside a 2-second window, roughly 16 incoming hits per second. Against five attackers at one hit per second the average is closer to 1.6 stacks β€” about +32% Defense. Whether a fresh stack refreshes the older ones is unconfirmed; even if it does, the cap is still a crowd-only event.

Patrol Skills (Patrol/Arena)

SkillTypeEffectL1L5
Shake the EarthShake the EarthUltimate
(first cast 5 s, cd 8 s)
Every enemy in a deep box in front of him attacks 1.5Γ— slower for 4 s. The skill text says βˆ’50% Attack Speed; the engine stretches the attack interval by 1.5, which is βˆ’33% attacks per second1.20Γ— Attack1.68Γ— Attack
Steel ArmorSteel ArmorPassiveEach hit he takes has a 16% chance to add a Defense stack for 2 s, up to five stacks+8% Defense, 8% chance+20% Defense, 16% chance
Cyclone SmashCyclone SmashActive
(cd 6.5 s)
Half-circle melee swing with a 30% chance to stun for 1 s0.80Γ— Attack1.12Γ— Attack

Deploy Skills (World Map Deployments Layer)

SkillEffect (in-game wording)L1L5
Heavy IntimidationHeavy IntimidationReduces the Attack of the enemy Squad4%20%
Hold the LineHold the LineReduces damage taken by the entire Squad4%20%
Commanding PresenceCommanding PresenceIncreases the Health of the entire Squad5%25%

Exclusive Equipment Skills

SkillTypeEffectL1L5
Power UpgradePower UpgradePatrolPermanent buff on himself for the whole battle. The text names the hammer, but it raises every point of damage he deals β€” auto-attack, ultimate and Cyclone Smash alike+10% damage dealt+30% damage dealt
No SurrenderNo SurrenderDeployIncreases the Defense of Defensive Squads5%15%

Both skills come from the Power Hammer. The patrol skill turns on at gear Lvl 1, the deploy skill at gear Lvl 2.

πŸ”’

Why Marcus Works β€” Members Only

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04. Golden Sousaphone Duke β€” Tuba

Tuba Duke

Full Name

Tuba Duke

Class

MarksmanMarksman (Ranged)

Exclusive Weapon

Golden SousaphoneGolden Sousaphone

Combat Role

Rally tank β€” Health plus two 20% procs

Duke is the rally tank. His march kit is a flat Health buff plus two procs that fire one time in five, and his weapon buffs rally Health. In hero battles he fires 1.00Γ— Attack every second from three times Lexie's distance β€” the longest reach of the three β€” and carries the only area stun among the Legendaries that lands on every cast. His weapon adds the only silence in the game.

Patrol Skills (Patrol/Arena)

SkillTypeEffectL1L5
Booming NoteBooming NoteUltimate
(first cast 8 s, cd 10 s)
Stuns every enemy in a circle for 2 s, on every cast1.60Γ— Attack2.24Γ— Attack
Acquired TasteAcquired TasteActive
(cd 7 s)
Three casts in four damage the target. The fourth restores Health to that enemy for 0.50Γ— his Attack instead β€” the in-game text states this2.20Γ— Attack3.00Γ— Attack
Distracting BlareDistracting BlareActive
(cd 8 s)
Marks the nearest enemy hero for +30% damage taken for 3 s, no stack cap, no miss chance+10% damage taken+30% damage taken

Deploy Skills (World Map Deployments Layer)

SkillEffect (in-game wording)L1L5
Golden RhythmGolden Rhythm20% chance for the Squad to deal increased damage for 3 rounds8%40%
Vexing VariationsVexing VariationsOn attack, 20% chance to reduce enemy damage for 2 rounds10%50%
Encore!Encore!Increases the entire Squad's Health5%25%

Exclusive Equipment Skills

SkillTypeEffectL1L5
Contrabass BlastContrabass BlastPatrolActive skill, first cast 5 s and cooldown 10 s. Damages one enemy and silences it. The text says "enemies"; the data hits a single target2.20Γ— Attack, 3 s silence3.00Γ— Attack, 5 s silence
Golden AnthemGolden AnthemDeployIncreases the Rally Squad's Health5%15%

Both skills come from the Golden Sousaphone. The patrol skill turns on at gear Lvl 1, the deploy skill at gear Lvl 2.

πŸ”’

Why Duke Works β€” Members Only

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🎡 Acquired Taste heals the enemy one cast in four

This is the design, not a bug. The skill text says so: "If pleasant, it restores Health to the target." The chance is 25%, which the text leaves out, and the heal is 0.50Γ— Duke's Attack on the enemy he targeted. Net per cast at Lvl 5: a 2.25Γ— expected hit, minus a small gift to whoever he is shooting. Plan his damage at three quarters of the number on the tooltip.

πŸ”‡ How silence works

Silence stops a hero starting anything. It blocks the second and third skill, the weapon skill, and an ultimate the game casts for you on auto. It does not block basic attacks, passives, or a skill already in flight β€” the animation finishes and the damage lands.

One gap is worth knowing and is not yet confirmed in a live battle: in the game code, an ultimate you tap by hand skips the silence check entirely, while the same ultimate on auto-fight is blocked. If the server agrees with the client, manual play beats silence and auto-fight does not. Treat that as a lead to test, not a rule.

05. Holographic Terminal Lexie β€” Phantasm

Phantasm Lexie

Full Name

Phantasm Lexie

Class

BikerBiker (Cavalry)

Exclusive Weapon

Holographic TerminalHolographic Terminal

Combat Role

Rally damage β€” 50% and 40% procs

Lexie is the offense. Her march skills are two independent 50% rolls that both raise damage β€” one on your side, one on the enemy's β€” and her weapon buffs rally Attack. In hero battles her 3.78Γ— ultimate is the largest of any Legendary. Her second skill is stranger: base 0.70Γ— at Lvl 5, then multiplied by a uniform random roll between 0.05Γ— and 6.00Γ—. The mean of that roll is 3.025Γ—, so the expected hit is 2.12Γ— Attack on a 5-second cooldown, but a single cast can land anywhere from 0.035Γ— to 4.20Γ—. She fires 1.20Γ— Attack every 1.2 seconds from twenty times Marcus's reach. Her weapon skill is the only thing in the game that touches those random rolls.

Patrol Skills (Patrol/Arena)

SkillTypeEffectL1L5
Random CommandRandom CommandUltimate
(first cast 6 s, cd 9 s)
Single nuke plus a 50/50 rider: a 1.5 s stun, or the target’s Attack divided by 1.2 for 2 s. The skill text calls that βˆ’20%; the engine gives βˆ’16.7%2.70Γ— Attack3.78Γ— Attack
Virus CommandVirus CommandActive
(cd 5 s)
Damage multiplied by a uniform random roll between 0.05Γ— and 6.00Γ— (mean 3.025Γ—)0.50Γ— base0.70Γ— base
Guard CommandGuard CommandActive
(cd 10 s)
Heals the lowest-Health ally hero for Attack times a roll of 0.05Γ— to 4.00Γ— (mean 2.025Γ—)1.00Γ— base1.40Γ— base

Deploy Skills (World Map Deployments Layer)

SkillEffect (in-game wording)L1L5
Threat AssessmentThreat AssessmentOn attack, 50% chance to increase the damage the enemy takes10%50%
Adaptive FirepowerAdaptive FirepowerOn attack, 50% chance to increase that instance of damage10%50%
Emergency EvasionEmergency Evasion40% chance to reduce damage taken by the entire Squad10%50%

Exclusive Equipment Skills

SkillTypeEffectL1L5
Unstable VariableUnstable VariablePatrolRaises both ends of her random rolls. At Lvl 5 Virus Command rolls 1.55Γ— to 7.50Γ— and Guard Command 1.55Γ— to 5.50Γ—+0.30 to both bounds+1.50 to both bounds
Data SimulationData SimulationDeployIncreases the Attack of Rallied Squads5%15%

Both skills come from the Holographic Terminal. The patrol skill turns on at gear Lvl 1, the deploy skill at gear Lvl 2.

πŸ”’

Why Lexie Works β€” Members Only

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06. Stars, Gear & Progression

Stars (Same Path for All Three)

Star-ups cost the hero's own Fragment. Each star also adds class Attack + Defense buffs to ALL troops of that hero's class, at a 1.45Γ— ratio no earlier generation has. Stars also gate the march skill slots and skill levels, whatever the books say.

StarsUnlocksNotes
β˜…0 (recruit)March slot 4, first story chapter10 Fragments
β˜…1Exclusive weapon, march slot 5, Lvl 2 of every slot, second story chapterπŸ”“ The single most valuable star
β˜…2March slot 6, Lvl 3 of every slot, third story chapterThe sixth slot is Legendary-only
β˜…3Lvl 4 of every slot, fourth story chapterLast of the 50-Diamond chapters
β˜…4Lvl 5 of every slotBelow 4β˜… the books stop at Lvl 4

Exclusive Gear (Unlocks at β˜…1)

Each hero has a dedicated exclusive weapon with 10 levels, fed by weapon Fragments from the Gen 3 Hero Materials Chest. Each weapon grants two skills, on two different ladders. The patrol skill β€” Power Upgrade, Contrabass Blast or Unstable Variable β€” turns on at gear Lvl 1 and steps up at every odd level. The deploy skill turns on at gear Lvl 2 and steps up at every even level. The Fragment cost climbs by five each level, so the two points that matter are gear Lvl 1 for 5 Fragments and gear Lvl 6 for 105. The full weapon is 275 Fragments, and one chest is one Fragment.

Power Hammer

Power Hammer

Marcus

Golden Sousaphone

Golden Sousaphone

Duke

Holographic Terminal

Holographic Terminal

Lexie

πŸ”’

Gear Upgrade Ladder β€” Members Only

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Every gear level requires the hero at 1β˜…. Both weapon skills are listed in each hero's Exclusive Equipment Skills table above.

Where the Chests Come From

ShopPriceLimit
Logistics Depot1,000 Requisition Vouchers per chest10 per run
Chief SuppliesFree, or 250 Supply Coupons for 1, 800 for 2, 2,250 or 2,500 for 51 buy per slot, slots appear at random

Both sources are a trickle. Ten chests at the Depot is two thirds of gear Lvl 2, and that is the best run in the game. Fifteen chests turns on all three patrol skills. That is why 275 is a marathon, 105 is the plan, and 15 comes first.

Power Numbers

ItemHero Power
Weapon power at gear Lvl 130,000
Weapon power at gear Lvl 10225,000
One march slot at Lvl 1900
One march slot at Lvl 516,920
Three march slots at Lvl 550,760

07. Strategy

πŸ”’

Build Priority and Spending Strategy β€” Members Only

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08. Common Mistakes

  • β–ΈSplitting weapon chests evenly past gear Lvl 1. Take gear Lvl 1 on each weapon β€” 15 chests, three patrol skills β€” then pick one weapon. 105 chests on one reaches gear Lvl 6. 35 on each reaches gear Lvl 3, three times over, and the deploy skill sits at 5%.
  • β–ΈReading Duke's second skill as pure damage. One cast in four heals the enemy for half his Attack. That is the stated design. His real output is three quarters of the tooltip.
  • β–ΈSplitting the 100 Diamond Hero Tokens. Ten Marcus Fragments is the only complete recruit those tokens can buy. Anything else in the tier leaves you with a partial hero.
  • β–ΈStopping the Lucky Wheel at 10 draws. Ten draws is a coin flip for the recruit. Fifteen is a guarantee from milestones alone, and the extra five draws also pay 10 of each skill book.
  • β–ΈChasing gear Lvl 10. The last 170 chests raise the deploy skill by 5 points and the patrol skill by two steps. Gear Lvl 6 delivers two thirds of both for 38% of the chests.
  • β–ΈCounting march skills as always-on. Only the class star buff and the weapon's class buff apply from the bench. The twelve march skills fire only in a battle the hero is in.
  • β–ΈPutting Lexie in the garrison. Her weapon buffs rally Attack and her kit is offense. Marcus is the one whose weapon names Defensive Squads.
  • β–ΈPlanning a hero-battle team around Marcus's +100% Defense. The stacks last 2 seconds and proc on 16% of hits. Expect a third of that in a normal fight.
  • β–ΈWaiting for them on a young State. The three do not appear in your Hero list until your State is 112 days old, and the Fragment channels open the day after. Nothing you do before then brings them forward.

TL;DR β€” The Quick Hits

  1. 1. Three Legendary heroes: Marcus (Guard, garrison anchor), Duke (Marksman, rally tank) and Lexie (Biker, rally damage). One of each class, so their class buffs never compete.
  2. 2. They unlock when your State turns 112 days old. Every Fragment channel opens on day 113, except State Showdown at day 111.
  3. 3. None of the three is in a recruitment pool. All three recruit for 10 Fragments, and the Alliance Training Store sells all three at 2,500 Training Vouchers each, three per reset.
  4. 4. Lexie: 15 Lucky Wheel draws guarantee the recruit. 21,000 Diamonds or 14 Lucky Coins, expected done at about 10 draws.
  5. 5. Marcus: 14,850 Diamonds for exactly one recruit at the Hall of Heroes. He is the most expensive Fragment in the shop.
  6. 6. Duke: seven channels, three of them competitive rank ladders. Fourteen King of the Precinct medals pay 13 Fragments with no rank to hold.
  7. 7. Power ratio is 1.5Γ—: a quarter more power than a Gen 2 hero at the same level and star.
  8. 8. Only the class star buff and the weapon's class buff apply from the bench. March skills fire only in the hero's own battle.
  9. 9. Marcus's march skills are unconditional defense. Lexie's are 50% offensive procs. Duke's are 20% procs. Marcus garrisons, Lexie rallies.
  10. 10. Each weapon grants two skills: a patrol skill from gear Lvl 1 and a deploy skill from gear Lvl 2.
  11. 11. The weapon chest is pick-one across all three heroes, needs Chief's Office 15, and trickles from the Logistics Depot and Chief Supplies.
  12. 12. Duke's weapon skill is the only silence in the game. It stops a hero starting any skill, and an auto-cast ultimate, for 3 to 5 seconds.
  13. 13. All three auto-attack for exactly 1.0Γ— Attack per second. Reach and skills are the only differences.
  14. 14. Lexie's 3.78Γ— ultimate is the largest of any Legendary, and her second skill rolls a random 0.05Γ— to 6.00Γ— multiplier.
  15. 15. Marcus's +100% Defense needs five stacks inside 2 seconds. Expect about +32% in practice.
  16. 16. 1β˜… is the star that matters: it unlocks the weapon and slot 5. Lvl 5 of any skill needs 4β˜….