Alliances
- Alliance
- A player guild that collaborates on tech, war, and events.
- Alliance Assistance (Help)
- Requesting members to shorten your build/research timers.
- Alliance Coins
- Currency for the Alliance Store.
- Alliance Flag
- Structures that expand and connect alliance territory.
- Alliance HQ
- The central building that establishes alliance territory.
- Alliance Ranks (R1–R5)
- Member tiers; R5 is the Leader and R4 are officers with administrative powers.
- Alliance Tech
- Shared research that buffs all members, funded by donations.
- Rally
- A coordinated attack where multiple members' squads hit one target together, led by a Rally Leader.
- Sheriff Points
- Points members earn from tasks and confiscation; converted to Alliance Coins weekly for high ranks.
- Stronghold Clash
- A seasonal event where alliances register to capture and hold strongholds from the Skull Gang.
- Verified Member List
- A whitelist of members who can rejoin and auto-restore their rank.
Chief Equipment & Orders
- Chief Badge
- Three badges (Guard, Biker, Marksman) that boost that class's Health and Penetration.
- Chief Equipment
- Your personal gear (6 slots), separate from hero gear, granting class-based troop buffs; unlocks around Officer Level 22.
- Chief Orders
- One-time command actions issued from the Press Office, such as Emergency Deployment, Rapid Construction, Supply Coordination, and Chief Speech.
- Set Bonus (Resonance)
- Bonus buffs for equipping matching Chief gear sets.
City & Buildings
- Arena
- Where heroes compete for ranking-based rewards.
- Armory
- Produces Ammo.
- Chief's Office
- The main building; its level is your account level and gates which features you can unlock.
- Command Center
- Manages rallies and deployments; its level sets your rally/march capacity.
- Detective Division
- Detectives turn Documents into Arrest Warrants; also unlocks Intel Cases.
- Dispatch Center
- Sends and receives alliance assistance and reinforcements.
- Electrical Room
- Produces Electricity.
- Gas Station
- Produces Gas.
- Guard Academy / Biker Academy / Marksman Academy
- Training buildings; upgrading each unlocks higher-tier officers of that class.
- Hero Hall
- Recruit and train heroes.
- Hospital
- Heals injured officers up to its capacity.
- Interrogation Room
- Where suspects are questioned; produces Satisfaction.
- K9 Tactical Center
- Building for training your K9 pets.
- Motor Squad
- Tactical squad training facility; sends patrols that gather Alloy.
- Parking Lot
- Where patrol cars are kept.
- Patrol Division
- Patrol Officers use Arrest Warrants to bring in criminals; unlocks the open-world patrol system.
- Police Cell
- Produces Cash by detaining criminals.
- Press Office
- Where you issue Chief Orders.
- Reception
- Handles citizen crime reports; the Receptionist turns them into Documents.
- Recovery Center
- Treats critically wounded officers and recruits Reserve Officers; accumulates Loyalty.
- Research Center
- Where technology is researched.
- Security Wall
- Your base's defensive wall; has Durability and can station heroes for defense.
- Suggestion Box
- Where citizens submit feeback to and request assistance from the PD (provides small amounts of diamonds for assistance).
Combat Stats
- Attack (ATK)
- Damage output.
- Class Stats
- Per-class stat lines (e.g., Guard Attack, Biker Defense, Marksman Health) targeted by specific buffs and gear.
- Critical Hit (Crit)
- A chance-based amplified-damage strike.
- Defense (DEF)
- Damage mitigation.
- Health (HP)
- Hit points / durability.
- Lethality
- Raw attack value used for minion/troop combat math.
- Load
- Resource-carrying capacity of a troop.
- Penetration
- Armor-piercing stat; reduces the effect of enemy Defense.
- Squad Attack / Defense / Health / Penetration
- The combined version of each stat across a whole squad.
Construction & Time
- Building Level (Lv.)
- A building's rank; higher levels raise its capacity and stats.
- Construction Contract
- Item that temporarily unlocks a second construction queue.
- Construction Queue
- A build slot; you start with one and can unlock a second temporarily or permanently.
- Offline Income
- Resources your buildings produce while you're away, capped at roughly 12 hours.
- Speedup
- Item that reduces remaining time on a task. Variants include Universal, Construction, Training, Healing, and Research speedups, in sizes from 1 minute to 8 hours.
Core Concepts
- Chief
- You, the player; the commander who issues orders and leads squads.
- Hero
- A named, collectible character who leads a squad and provides combat and economic bonuses.
- Officer
- An individual trained combat unit. Comes in three classes: Guard, Biker, and Marksman.
- PD (Police Department)
- Your home base/city; produces resources, houses your buildings, and is the target enemies attack.
- Power
- Your overall strength score, combining buildings, officers, heroes, equipment, tech, and pets.
- Power Grade
- A letter rank (D, C, B, A, S, SS) showing how your power compares to other players at your level.
- Precinct
- Another name for your PD; your headquarters location on the world map.
- Squad
- A deployed group of officers (and a hero) sent out to fight, gather, or defend.
- State
- Your game server/region, home to many players and alliances; states can merge during cross-server events.
Defense & PvP
- Burning
- The 30-minute state after a lost defense, after which the PD may be randomly relocated.
- Garrison / Stationing
- Placing a squad to defend a building, resource point, or position.
- Reinforcement
- Sending squads to help an ally defend or attack.
- Scout
- Reconnaissance action that reveals an enemy's defenses and resources.
- Scout Jammer
- Item that blocks enemies from scouting you.
- Tactical Shield
- Time-limited protection blocking attacks and scouts; has a cooldown after it ends.
- Wall Durability
- Your Security Wall's health; when it hits 0 your PD burns.
Events & Activities
- Alliance Mobilization
- A season-based alliance task-completion event with leagues and milestone rewards.
- Alliance Training (Joint Exercise)
- A real-time alliance battle event for control of key structures.
- Capitol War
- A large alliance-vs-alliance event for control of the state capitol.
- Chief Almighty
- A multi-phase progression event spanning construction, hero growth, arrests, and more.
- Daily Tasks
- Objectives that reset at server midnight for rewards.
- Growth Tasks
- Tutorial/story missions that guide you through game systems.
- Lucky Wheel / Shot of Fortune
- Spin-the-wheel gacha events using Lucky Coins or Fortune Tickets.
- Mafia Attack
- A wave-based PvE event fighting escalating crime gangs.
- Sign-In / Login Gift
- Daily consecutive-login reward track.
- The Lost Vault
- A safe-cracking puzzle event with commendation-medal currency.
- Vault Trap Operation
- A co-op alliance raid on a boss for damage-based rewards.
- Wild West
- A boss-rally event to defeat the Sunset Killer and recruit a hero.
Hero Equipment & Gear
- Exclusive Equipment
- A signature weapon for a Legendary hero that grants extra unique skills (e.g., Enforcer M870 for Brooke).
- Gear Rarity
- Common, Uncommon, Rare, Epic, Legendary; higher rarity allows higher strengthen levels (up to 100).
- Hero Equipment
- Four gear slots per hero: Hat/Visor, Gloves, Armor, Boots.
- Specialized Forge
- A Legendary-only upgrade path (levels 1–20) using Hardened Steel for extra bonuses.
- Strengthen (Enhancement)
- Leveling a gear piece using Strengthen EXP to raise its stats.
Heroes
- Combat Hero / Development Hero
- Heroes built for battle vs. heroes built for economy and base support.
- Hero EXP
- Item used to level up heroes (cap level 80).
- Hero Fragment (Shard)
- Collectible pieces used to recruit a hero or raise their star level.
- Hero Rarity
- Quality tier: Rare (Blue), Epic (Purple), Legendary (Gold).
- RPG/Patrol Skills
- A hero's active in-battle skills, upgraded with Patrol Skill Books.
- SLG/Deployment Skills
- A hero's passive world-map/deployment skills, upgraded with Deployment Skill Books.
- Star / Ascension
- A hero's promotion tier; raised with shards for stat and passive bonuses.
- Stationed Hero
- A hero assigned to the Security Wall, Alliance Building, Stronghold Building, or Ally base to defend that building.
- Talent Skill
- A special squad-wide passive unique to certain Legendary heroes.
Inventory & Misc.
- Avatar Frame / Nameplate
- Cosmetic decorations for your player profile.
- Backpack (Bag)
- Your item inventory.
- Chest
- A reward container (resource chests, equipment chests, K9 supply chests, etc.).
- Energy
- A stamina resource (regenerates over time) used for certain deployments and activities.
- Skins
- Cosmetic appearances for your Chief's Office, vehicles, and avatar.
Officers & Troops
- Biker
- Fast attacker class. Strong against Guards.
- Class Triangle (Restraint)
- Guard > Marksman > Biker > Guard; each class deals bonus damage to the one it counters.
- Guard
- Melee/defensive officer class. Strong against Marksmen.
- Injured Officers
- Officers hurt in battle; must be healed in the Hospital.
- Marksman
- Ranged-damage class. Strong against Bikers.
- Mass Training (Batch)
- Training many officers at once for a lower per-unit time but higher total cost.
- Repatriation
- Recalling all squads back to their home PDs.
- Reserve Officers
- Replacement officers recruited when your hospital overflows; made permanent with Loyalty.
- Troop Quality
- Rarity label tied to tier: Common, Uncommon, Rare, Epic, Legendary.
- Troop Tier
- An officer's quality rank, from T1 "Rookie" up to T10 "Royal"; higher tiers are stronger and unlock passive skills.
- Wounded Officers
- Near-death officers sent to the Recovery Center.
Pets (K9 System)
- K9
- Your police-dog companions (e.g., Foreman, Beacon, Buggy) that provide passive squad buffs and active skills.
- Pet Level / Pet Rank
- A pet's experience level and its rank-up tier, which raise its buffs and skill caps.
- Pet Skill
- An active K9 ability on cooldown (e.g., instant resource confiscation, construction boost).
- Pet Training
- A randomized roll that grants troop-stat buffs, with rarity tiers carrying bigger gains and bigger risks.
Precinct Powerplay (PP)
- Flag Capture
- Won by clearing all enemy squads in a lane; more flags means victory bonuses.
- Lane
- One of three battle routes (Left/Middle/Right); win lanes to capture their flags.
- League
- Your PP ranking tier (Iron, Bronze, Silver, Gold, Diamond, Master).
- Powerplay Store
- Shop that spends PP currency.
- Precinct Powerplay
- An alliance-vs-alliance competitive mode fought across three lanes.
- Round-Robin Tournament
- The format where each grouped alliance fights every other one across multiple rounds.
- Squad Deployment
- Assigning chiefs and squads to lanes before battle.
Recruitment (Gacha)
- Hero Recruitment
- Summoning hero shards from banners, split into Epic Recruitment and Legendary Recruitment.
- Hero Token
- Special items exchanged for hero fragments.
- Pity / Guaranteed Grant
- A counter that guarantees a reward after a set number of unlucky pulls.
- Recruitment Banner
- A time-limited summon pool with set drop rates.
Research & Technology
- Contribution Points
- Currency used to fund Alliance Tech, earned by donating to alliance research.
- Tech (Technology)
- Researched upgrades from the Research Center across three trees: Development, Economy, and Battle.
- Tech Buffs
- Permanent passive bonuses from researched technologies.
Resources & Economy
- Alloy
- An advanced material from Motor Squad patrols, used for upgrading building parts and tech.
- Ammo / Cash / Electricity / Gas
- The four primary resources, produced by the Armory, Police Cell, Electrical Room, and Gas Station respectively.
- Confiscation
- Gathering resources from tiles on the world map (unlocks at Chief's Office Lv. 7).
- Confiscation Speed
- How fast your squads gather a given resource.
- Loyalty
- A morale resource used to permanently add Reserve Officers to your forces.
- Protected Resources
- The amount kept safe in storage; anything above your storage cap can be looted.
- Safe Resources
- A protected variant of each primary resource that enemies cannot seize.
- Satisfaction
- Currency produced by interrogation, spent on Chief Orders.
Shop & Monetization
- Battle Pass / Weekly Pass
- Tiered reward tracks with free and paid (Epic) lines.
- Chief Emblems
- An alternate premium currency that doesn't count toward recharge events.
- Chief's Supplies
- A randomly-refreshing diamond shop.
- Diamonds
- Premium currency bought with real money and earned as rewards throughout various tasks.
- Growth Fund
- A one-time purchase that pays out rewards as your Chief's Office levels up.
- Monthly Pass
- A subscription enabling conveniences like Auto-Deploy and auto rally-join.
- Night Market
- Rotating specialty material and combo-deal vendors.
- VIP
- A tiered membership (VIP 1–12) granting daily free packs and passive buffs.
- VIP Points / VIP Time
- Currency and duration that activate VIP privileges.
The Arrest Pipeline
- Arrest Efficiency
- How quickly criminals can be brought in.
- Arrest Warrant
- Made by the Detective Division from Documents; required to arrest criminals.
- Criminal
- The arrest target; held in the Police Cell, where it generates Cash.
- Document
- Produced when the Reception processes a citizen crime report.
World Map
- Crime Boss
- A powerful map enemy with a recommended power level and big rewards.
- Facility
- A capturable map structure (e.g., Cop Academy, Arsenal) that grants buffs to the controlling alliance.
- Resource Tile / Resource Camp
- Map nodes you send squads to gather from.
- Skull Gang
- The crime faction defending strongholds.
- Stronghold
- A major fortified location (Ops Base or Prison) contested during seasonal events.
- Teleport
- Relocating your PD elsewhere on the map.
- Territory
- Land an alliance controls, expanding outward from its HQ via flags.
- World Map (State Map)
- The shared map where players and alliances fight over territory.
Social & Communication