๐ŸŽ–๏ธPolice Chief Strategy Guide

Alliance Mobilization

(v1.0 โ€” last updated 8/9/26)

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Everyone grabs the biggest task on the board. That is the wrong move. The small tiers pay roughly twice the points per speedup minute, per criminal and per resource โ€” and task attempts reset every day while your speedups never do. This guide covers the whole event, and the math that decides who wins it.

6 Days ยท Every 2 WeeksAlliance vs AllianceChief's Office Lvl 10+15+ Members Required

01. What It Is โ€” Two Ladders

Alliance Mobilization event splash screen

Two separate numbers in this event both look like a "level", and confusing them costs alliances their rewards. Your League (Novice โ†’ Legendary) is a season-long tier that changes only at settlement. Your Alliance Points Level is a 27-step ladder you climb inside a single event. The League does one job: it caps how far up that ladder your alliance can climb.

Members accept timed tasks from two boards (public and exclusive). Each finished task pays Solo Points to you and adds to the alliance's Alliance Points total. Alliance Points drive the shared ladder and every milestone. Solo Points drive your own half of each milestone and your place on the Solo leaderboard.

LeaguePoints Lvl CapAlliance Points At CapAlliance Ranks PaidSolo Ranks Paid
Novice1835,0001โ€“51โ€“5
Advanced2156,0001โ€“51โ€“5
Elite2370,0001โ€“51โ€“5
Glory2590,0001โ€“101โ€“10
Legendary27120,0001โ€“201โ€“10

Legendary pays twenty alliance places. Novice pays five. Promotion widens the net as well as raising the ceiling.

The event runs for 6 days and repeats on a two-week cycle, with a preview day before it opens and a settlement day after it closes.

02. Who Can Join

Eligibility is locked before the event opens, not while it runs. An alliance that recruits its fifteenth member on day two has already missed the season.

โญ Leaving is recoverable โ€” unless they disband

The event checks your current alliance against the one you registered in. Leave and you are locked out immediately, and any accepted task is cancelled. Rejoin that same alliance and access comes straight back. The one permanent failure is the old alliance disbanding while you are outside it โ€” then there is nothing to rejoin, and your season is over.

03. The Task Loop

Attempts are the resource that renews and your speedups are the resource that does not. The buy dialog states it plainly: task attempts and their prices reset daily and do not carry over. An attempt you did not spend today is gone at reset. That single fact drives almost every decision in this guide โ€” spend attempts freely, spend inventory carefully.

You start with 9 attempts and can buy up to 10 more per day. You may hold one task at a time. Finish it and the next attempt is yours; there is no way to stack tasks.

๐Ÿ“‹ Public Tasks

The shared board. No bonus badge, and they pay the base score. Only alliance R4 and above can refresh an unaccepted Public tile, and the replacement takes 30 minutes to arrive. Nobody can pay to skip that wait.

โญ Exclusive Tasks

Your personal board. Every tile carries a 120% or 200% badge, and that badge is a straight multiplier on the score. Anyone can refresh their exclusive tasks for free, and the replacement arrives in 2 minutes.

๐Ÿšซ Giving up burns the attempt

An abandoned task does not refund anything. The correct habit is to reroll the tile before you accept it, never accept-then-dump. Read the requirement, check you can actually clear it, then take it.

Accepted tasks expire on their own clock โ€” 24, 36 or 48 hours depending on the tile. That window is the trap on the final day: a 48-hour task accepted with 10 hours left in the event still has to be finished before the event ends, not before the task expires.

Your Chief's Office level is checked at the moment you accept, not when you finish. A tile you are too low for cannot be taken at all, and it sits there occupying the board until somebody refreshes it. Low-level accounts should refresh aggressively for tiles they can actually use.

04. Where Points Come From

Every task family ships four or five tiers of the same objective, and the game prices them so that the small tier always pays more per unit of input. Four 900-minute speedup tasks consume the same 3,600 minutes as one 3,600-minute task, and pay 440 points instead of 300. Eight of them match a 7,200-minute task's input and pay 880 instead of 450.

๐Ÿ”’

Small-Tier Rule โ€” Members Only

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Same Input, Split Into Small TilesOne Big TileSmall TilesGain
7,200 speedup minutes450880 (8 ร— 900 min)+96%
30 Criminals300720 (6 ร— 5)+140%
30M Resources240360 (3 ร— 10M)+50%
10 Crime Bosses300400 (2 ร— 5)+33%

Base scores. A 200% badge doubles every number in this table.

The badge is a second doubling

A Public tile and a 200% Exclusive tile can carry the identical requirement for double the score. A 900-minute speedup pays 110 on the Public board and 220 with a 200% badge โ€” 0.24 points per minute, the best rate available in the event. Stack the two rules together and a small badged tile is worth roughly four times the big Public tile per unit of inventory you burn.

Full task catalog

TaskChief's OfficeSmallest TierBiggest Tier
Construction Speedup1900 min โ†’ 1107,200 min โ†’ 450
Research Speedup1900 min โ†’ 1107,200 min โ†’ 450
Officer Training Speedup1900 min โ†’ 1107,200 min โ†’ 450
Any Speedup (total)1900 min โ†’ 1007,200 min โ†’ 400
Confiscate Resources710M โ†’ 12030M โ†’ 240
Defeat Criminals75 โ†’ 12030 โ†’ 300
Defeat Crime Bosses75 โ†’ 20010 โ†’ 300
Power via Officer Training715,000 โ†’ 70120,000 โ†’ 430
Legendary Hero Fragments110 โ†’ 10068 โ†’ 490
Hardened Steel2010 โ†’ 20035 โ†’ 550
Chief Eqpt. Rating223,000 โ†’ 2008,900 โ†’ 430
Badge Rating25600 โ†’ 754,900 โ†’ 440
Electro Cores3050 โ†’ 290150 โ†’ 450
Spend Diamonds15,000 โ†’ 10050,000 โ†’ 670
Top-Up Points12,500 โ†’ 15050,000 โ†’ 1,050

Base scores at 100%. The smallest tier is always the most efficient one.

๐Ÿ”’

Event Best Practice โ€” Members Only

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๐Ÿ”’

Double Dipping โ€” Members Only

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Two more reads from the catalog. Crime Bosses pay 40 points a kill against a Criminal's 24 โ€” take the Boss tile whenever both are on the board. And the "Any Speedup" task pays about 10% less than the matching category task for the same minutes; that is the convenience tax for being allowed to use any speedup you own.

If your Chief's Office is below 20, the four richest per-unit tasks โ€” Hardened Steel, Eqpt. Rating, Badge Rating and Electro Cores โ€” are closed to you. Your ceiling is speedup tiles and Crime Bosses, and the small-tier rule matters more for you than for anyone else.

05. Refreshing & Buying

The in-game task refresh button

The most valuable button in this event is free, and almost nobody presses it enough. Exclusive tiles refresh for free on a 2-minute cycle, and the client applies no daily limit. Across a 6-day event that is an enormous number of rerolls. Every one is a fresh chance at a 200% badge on an objective you can already clear from inventory. Reroll while you work, accept only when the board shows something worth an attempt.

Public tiles are stingier: only alliance R4 and above may refresh them, the wait is 30 minutes, and there is no paid skip. Officers should treat Public refreshes as an alliance service โ€” clearing dead tiles that low-level members cannot accept is real points for the team.

๐Ÿ”’

Additional Task Costs โ€” Members Only

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๐Ÿšซ Never buy points with a Diamond task

A "Spend 5,000 Diamonds" task pays 100 points โ€” 0.02 points per Diamond. The 50-Diamond attempt tier pays about 18. Completing a Diamond task purely for points is roughly 900 times worse than buying an extra attempt. Take those tiles only when you were going to spend the Diamonds anyway.

The 500-Diamond instant refresh deserves its own warning. It does not grant an attempt, a task or a point. It only skips the 2-minute wait on an Exclusive tile. The only moment it is defensible is the closing minutes of the event, when two minutes is genuinely the thing you are short of.

06. Milestones & The Solo Cap

A huge personal score in a dead alliance is worth nothing. Every milestone has two halves, and the Alliance total gates both of them. The Alliance half needs only the Alliance Points threshold. The Solo half needs the Alliance threshold and your own Solo Points. Score 2,000 Solo Points while your alliance sits at 500 and you claim exactly zero milestones.

๐Ÿ’ก The ladder fails on participation, not on firepower

Reaching the very top of the ladder, 120,000 Alliance Points, needs about 1,200 points per member across 100 members โ€” two badged tiles each, for a whole event. If your alliance falls short, the cause is members who never opened the event, not members who scored too slowly. Chasing dormant accounts is worth more than any optimization in this guide.

Alliance Target15 Members3050100
5,000 โ€” Novice rank pay33416710050
7,000 โ€” Novice promotion46723414070
25,000 โ€” Legendary rank pay1,667834500250
49,000 โ€” Solo rank pay, Glory+3,2671,634980490
120,000 โ€” Lvl 27 maximum8,0004,0002,4001,200

Planning estimate. It assumes each point a member scores adds one Alliance Point; the exact contribution rate is not confirmed.

The Solo track ends early โ€” on purpose

Your Solo milestone track stops at your League's cap, and the caps are far apart. Past the cap, every additional 200 Solo Points grants an Unlimited Mobilization Supply, and that loop never ends.

LeagueSolo Points To Max The TrackWhat That Means
Novice400Two badged tiles. Then farm supplies all week
Advanced1,100Reachable in a day or two
Elite1,200Reachable in a day or two
Glory1,800A serious personal target
Legendary2,500Only heavy players reach the loop

๐ŸŽ Unlimited Mobilization Supply

Each supply grants both halves โ€” a flat 5,000 Alliance Coins and a Mobilization Supply Chest. The coins are guaranteed every time; only the chest is a roll. Its contents are weighted like this:

  • โ–ธ40% 100 Diamonds ย ยทย  37% two 5-Min Universal Speedups
  • โ–ธ10% Advanced Bulletproof Fibers ย ยทย  6% 1K Diamonds
  • โ–ธ4% Hero Eqpt. Chest ย ยทย  3% Legendary Universal Hero Fragment

Chest weights are read from the shipped drop table. That both halves are granted together โ€” rather than one being rolled against the other โ€” is confirmed in play.

The guaranteed coins are the real prize. One 900-point tile is about four and a half supplies, which is roughly 22,500 Alliance Coins on top of the chests. Nothing else in the event prints Alliance Coins at that rate. In a low League, where the Solo cap is 400 points, you spend almost the whole event inside this loop โ€” treat it as your alliance-coin farm, not as a consolation prize.

That does narrow the case against the expensive attempts. Averaged over the chest weights, 4.5 chests return about 450 Diamonds plus the coins and speedups โ€” so a 1,000-Diamond attempt is no longer the pure loss it looks like. It is still the worst buy on the board. Fill attempts 2โ€“4 at 50 Diamonds first, every single day, before you ever look at the top tier.

Claim everything before the event ends. Anything eligible but unclaimed is mailed to you after settlement, so nothing is lost โ€” but the "Claim All" button only appears once two or more rewards are waiting.

07. Rank Rewards

Alliance Mobilization rank reward trophies

Finishing first pays nothing on its own. Rank rewards are gated by your alliance's Points Level first, and your placement second.

LeagueAlliance Rank Reward NeedsSolo Rank Reward Needs
NoviceLvl 6 โ€” 5,000 ptsLvl 15 โ€” 20,000 pts + 300 Solo
AdvancedLvl 8 โ€” 7,000 ptsLvl 16 โ€” 25,000 pts + 300 Solo
EliteLvl 10 โ€” 9,000 ptsLvl 16 โ€” 25,000 pts + 300 Solo
GloryLvl 12 โ€” 12,000 ptsLvl 20 โ€” 49,000 pts + 300 Solo
LegendaryLvl 16 โ€” 25,000 ptsLvl 20 โ€” 49,000 pts + 300 Solo

First place, by League

LeagueAlliance #1Solo #1
Novice1,000 Diamonds, 3ร— each 1-Hr Speedup5 Legendary Universal Fragments, 4,000 Diamonds
Advanced1,500 Diamonds, 3ร— each 1-Hr Speedup5 Legendary Universal Fragments, 4,000 Diamonds
Elite10 Epic Universal Fragments, 1,500 Diamonds8 Legendary Universal Fragments, 4,000 Diamonds
Glory5 Legendary Universal Fragments, 1,500 Diamonds15 Legendary Universal Fragments, 8,000 Diamonds
Legendary10 Legendary Universal Fragments, 2,000 Diamonds20 Legendary Universal Fragments, 10,000 Diamonds

Every tier also pays 1-Hr Construction, Training and Research Speedups, scaling from 3 each up to 12 each.

Note the shape of Legendary: it pays down to rank 20 on the alliance board, and ranks 11โ€“20 still collect 3 Legendary Universal Fragments each. Mid-table in Legendary beats first place in Novice. That is the argument for promotion, stated in loot.

08. Promotion, Demotion & Statues

Demotion has a floor that has nothing to do with rank, and it catches complacent alliances. Finish below your League's minimum Alliance Points and you drop a tier regardless of where you placed. Bottom three of your group also drops you. Novice cannot be demoted at all.

LeaguePoints Floor To StayPromotion
NoviceNone7,000 pts and top 5 of the group
Advanced100Top 3 of the group
Elite1,000Top 3 of the group
Glory5,000Top 3 of the group
Legendary10,000Top tier โ€” no further promotion

The promotion rules above are the ones the game states in its own Event Rules panel. Be aware of one display gap: the in-event preview arrow that predicts your next League never predicts promotion for Elite or Glory alliances, even when the rules say they qualify. Settlement is calculated separately from that preview, so do not read a missing arrow as a verdict. Judge yourself on the stated rules: top 3 and above your points floor.

The statues

Four permanent alliance world-map statues come from this event and nowhere else, in ascending order: Occupier's Statue, Challenger's Statue, Specialist's Statue and Champion's Statue. There is no statue at Novice โ€” the set begins one tier up. Each needs alliance Rank 3 or above to place, and each has 99,999 HP.

Occupier's StatueOccupier's
Challenger's StatueChallenger's
Specialist's StatueSpecialist's
Champion's StatueChampion's

09. Common Mistakes

  • โ–ธ Accepting a task, then giving up. The attempt is burned and nothing is refunded. Reroll the tile before you accept, never after.
  • โ–ธ Saving attempts for a final-day sprint. The additional tasks reset daily and do not carry over. Every unspent attempt at reset is deleted.
  • โ–ธ Tier Choice โ€” Members Only
  • โ–ธ Ignoring the 200% badge. A badged tile is the same requirement for double the score. An unbadged tile with the same objective is half price for the game and full price for you.
  • โ–ธ Leaving the alliance mid-event. Access ends instantly and your task is cancelled. Rejoining fixes it โ€” unless that alliance disbands first, which is permanent.
  • โ–ธ Refresh Pricing โ€” Members Only

TL;DR โ€” The Quick Hits

  1. 1. Small-Tier Rule โ€” Members Only
  2. 2. Event Best Practice โ€” Members Only
  3. 3. Attempts reset daily and do not carry over. Spend all nine every day.
  4. 4. Chase the 200% badge. It doubles an identical requirement.
  5. 5. Free Exclusive rerolls run on a 2-minute cycle with no daily cap. This is the biggest free lever in the event.
  6. 6. Reroll before you accept. Giving up an accepted task burns the attempt.
  7. 7. Additional Task Costs โ€” Members Only
  8. 8. Never complete a "Spend Diamonds" task for points (unless you were already planning on spending the diamonds). It is about 900ร— worse than buying an attempt.
  9. 9. Crime Bosses pay 40 points a kill; Criminals pay 24. Take the Boss tile.
  10. 10. Your Solo score is worthless if the alliance total misses the milestone threshold. Both halves check it.
  11. 11. Rank rewards are gated by Points Lvl, not placement. Legendary needs Lvl 16 (25,000) before a first-place finish pays anything.
  12. 12. The easiest Solo podium in the event is Novice: the same top prize as Advanced, the lowest alliance gate, the weakest field.
  13. 13. Past your League's Solo cap, every 200 Solo Points grants an Unlimited Mobilization Supply โ€” a guaranteed 5,000 Alliance Coins and a chest. In Novice that cap is only 400, so it is the best Alliance Coin farm in the game.
  14. 14. Legendary must clear 10,000 Alliance Points or it is demoted regardless of rank. Clear the floor first, then push for 25,000.
  15. 15. Missing the ladder is a participation problem. Level 27 needs only about 1,200 points per member across 100 members.