πŸ›‘οΈPolice Chief Guides

Oilfield
Strike

(v1.1.1 β€” last updated 6/16/26)

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A 30-minute free-for-all oil collection event. Capture oilfields, hunt patrols, contest the refinery, and collect scattered oil drops to maximize your haul. Pays out from three independent reward pools.

30 Min Battle3 Reward PoolsFree Officers5-Tier Tech Tree

⚠️ A note before you start: This guide was written from the perspective of a level 30 player with T10 troops. If you aren't there yet, adjust as necessary β€” for example, you may not be strong enough to defeat the armed guards at a Lv. 3 Oilfield. Don't let that scare you off: two recent players in exactly that situation followed the rest of the strategy as laid out and still took 1st and 2nd in their respective arenas.

01. The Two-Tiered Reward System

Oilfield Strike uses a "two-tiered" rewards system as follows.

A. Collection Milestones (Fixed Loot)

Based on total oil collected in the round. These do NOT depend on rank β€” hit the threshold, get the bundle.

ThresholdKey Rewards
10,000 oilTraining Speedups + Resource Chests (small bundle)
25,000 oilSame tier
40,000 oilSame tier
75,000 oilUpgraded bundle β€” adds Badge Blanks Γ—10
100,000 oilSame upgraded tier
150,000 oilFinal milestone β€” same as 75K tier

Aim for at least 75,000 every battle to hit the Badge Blank tier.

B. Final Collection Rank (Top 500)

Ranked by total oil collected across the entire battle. This is the big one β€” Diamonds are the headline reward.

RankDiamondsOther Notable Rewards
14,00014-Day Skin + 80 Badge Warrants + 50 Badge Blanks
2–33,600–3,800Skin + Warrants + Blanks
4–103,000–3,400Warrants + Blanks (no skin past rank 5)
11–502,000–2,500Warrants + Blanks + Chests
51–200800–1,200Warrants + Blanks + Chests
201–500600Warrants + Blanks + Chests

02. Battle Timeline

The battle is exactly 30 minutes. Here are the key moments you need to know:

0:00

Battle Starts

TP into center, deploy squads to Lv. 3 oilfields, send a squad to hunt patrols for tech XP.

9:00

"Hidden Oilfields in 60s" Warning

This is your recall cue. Start pulling squads off regular oilfields to prepare for hidden spawns.

10:00

Phase 1 Hidden Oilfields Spawn

Hidden fields appear and stay on the map for 5 minutes (until 15:00). Race to drain them β€” 200 oil/sec, full drain in 20 seconds.

19:00

"Phase 2 Hidden Oilfields in 60s" Warning

Second recall cue. Prepare for Phase 2 hiddens at 20:00.

20:00

Phase 2 Hidden Oilfields Spawn

Same as Phase 1. Stay for 5 minutes (until 25:00).

23:00

Refinery Opens (7 Minutes)

The highest oil-per-second instrument in the event. Even rank 10 pays 20K oil. Always attempt this.

30:00

Battle Ends

All oil in transit (being mined or marching home) counts toward your final score. Settlement mail at 30:10.

03. Map & Zones

The map is a 240Γ—240 grid divided into three concentric zones. Higher-level oilfields and stronger patrols concentrate toward the center.

ZoneAreaOilfieldsMax FieldsPatrol Mix
Zone 1 β€” Outer RingFull 240Γ—240Lv. 130080% weak / 20% strong
Zone 2 β€” Inner Ring150Γ—150Lv. 210050% / 50%
Zone 3 β€” Center60Γ—60Lv. 33020% weak / 80% strong

The Lv. 3 hunting ground is just 6.25% of the total map area with at most 30 fields scattered across it. TP into the center and you're never more than ~60 grid squares from the next Lv. 3. This is why "TP near a Lv. 3 cluster" is the universal opening move.

04. Oilfield Economics

Field TypeOil ReservesCollection SpeedDrain TimeGuard Power
Lv. 1 Oilfield8,6408/sec18:00682K
Lv. 2 Oilfield17,28016/sec18:001.95M
Lv. 3 Oilfield34,56032/sec18:0018.8M
Hidden Oilfield4,000200/sec0:20None

All Three Grades Drain in the Same Time

All normal oilfields drain in exactly 18 minutes at base speed. Volume scales proportionally with speed. Picking Lv. 3 isn't about "more oil per second" in isolation β€” it's about fewer captures needed. Less time spent marching and redeploying means more time collecting.

05. Hidden Oilfields

When to Chase Hiddens

  • βœ“ Your squad just finished a regular field and is idle
  • βœ“ You can reach one within 30 seconds of march
  • βœ“ Even with 30s march + 20s drain + 30s return = 4,000 oil in 80s β‰ˆ 3,000 oil/min β€” better than Lv. 3

When to Stay on Lv. 3

  • βœ— The hidden is far away (60+ grid squares) and the march alone eats the value
  • βœ— The refresh tooltip shows the field is already 50%+ drained by someone else
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Advanced Timing β€” Members Only

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06. The Tech Tree

Tech XP ("Battlefield Experience") is earned by killing Armed Patrols β€” the wandering monsters, NOT oilfield guards. Weak patrols give 75 XP, strong patrols give 150 XP. You need 5,400 XP total to unlock the full tree (about 36 strong kills or 72 weak kills).

You pick one choice per tier β€” the other locks for that round. Decide your picks before the battle starts: every minute a skill sits unpicked is value lost.

Tier 1 (200 XP)

Trickle

+1,080 oil/min passively for the rest of the battle.

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Tech Deep Dive β€” Members Only

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Hunter

+1,500 oil per Armed Patrol kill.

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Tier 2 (500 XP)

Capacity

+12,000 troop capacity per squad. More troops on a field = faster gather rate per deploy.

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March Speed

+25% in-event march speed.

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Tier 3 (900 XP)

Success Bonus

+5,000 oil on a successful oilfield capture (60-second cooldown shared across all captures).

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Failure Bonus

+5,000 oil on a failed occupation attempt (60-second cooldown).

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Tier 4 (1,500 XP)

Gather Efficiency

+15% gather speed on all occupied fields, passive.

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Hero Recovery

βˆ’30% hero recovery time (5 min β†’ 3.5 min) after a hero is defeated in battle.

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Tier 5 (2,300 XP)

Arm Up

+66% Penetration for 60 seconds (5-minute cooldown).

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Rapid Collection

+50% gather speed for 60 seconds (5-minute cooldown).

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Meta Strategy β€” Members Only

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Important: Your usual outside-the-event march speed and gather speed buffs (from alliance tech, VIP, etc.) do NOT work inside Oilfield Strike. Only the in-event Strike Skills affect march and collection speed. This is why Tier 4 and Tier 5 choices are disproportionately valuable.

07. The Refinery

Refinery Occupation Rank Rewards

Ranked by cumulative seconds occupying the Refinery (opens at 23:00, runs 7 minutes). You only need 1 second to qualify.

#1
100K
#2
80K
#3
60K
#4
55K
#5
50K
#6
40K
#7
35K
#8
30K
#9
25K
#10
20K

Tracking is cumulative, not longest streak. Multiple short occupations add up. Even rank 10 (20K oil) dumps into your collection total β€” it can push you past a milestone threshold.

Don't skip this even if you're outclassed. Even rank 10 (20K oil for 5–10 seconds of presence) returns 5×–10Γ— more oil per second than your best alternative. The refinery is the most efficient oil source in the entire event when you can sneak in. Players have finished 5th in the rankings with only 4 seconds in the Refinery β€” and won events with 0 refinery time while the 2nd place finisher held it for the entire 7 minutes (earning them 100k oil).

How Occupation Works

  • β–Έ Tracking is cumulative seconds, not longest streak
  • β–Έ Multiple short occupations add up
  • β–Έ Only 1 squad per player allowed at/sent to the refinery
  • β–Έ Refinery oil counts toward your collection total

The Typical Refinery Scenario

  • β˜… 1–2 whale players fight over ranks 1–3
  • β˜… Ranks 4–10 are usually decided by whoever bothers to show up
  • β˜… 60 seconds total β†’ rank 4–8 = 30K–55K oil
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Advanced Refinery β€” Members Only

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08. Teleporter Strategy

The Basics

  • β–Έ 6-minute cooldown between free teleports
  • β–Έ In a 30-minute battle, you get 5 free TPs (at 0:00, 6:00, 12:00, 18:00, 24:00)
  • β–Έ Paid TPs during cooldown cost escalating Advanced Teleporters: 1, 2, 3, 4, 5 (up to 15 total per window)
  • β–Έ Paid charge count resets when cooldown expires

Most Players Only Use 1–2 Free TPs

Each unused free TP is a missed redeploy opportunity worth potentially tens of thousands of oil. A fresh Lv. 3 cluster after a TP beats sitting idle on a drained field. Never let a free TP sit unused.

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09. Combat & Hero Recovery

πŸ’š Officers Are Unlimited & Can't Die

Your officers are unlimited in number and cannot die during Oilfield Strike. Their levels sync to your highest-trained officers outside the event. You can always deploy a full squad. Don't conserve officers β€” there's no cost.

⏱️ Hero Recovery: 5 Minutes

The only cost of losing a fight is your heroes go into 5-minute recovery (3.5 min with Tier 4 Hero Recovery tech). Each hero recovers independently. Losing 2+ battles in quick succession can cripple your combat ability for several minutes.

What Buffs Work Inside Oilfield Strike

Buff SourceCombat PowerMarch SpeedCollection Speed
Alliance Tech / Personal Tech / VIP / Skinsβœ“βœ—βœ—
Strike Skills (in-event tech tree)βœ“βœ“βœ“

Your normal march speed and gathering speed buffs are completely disabled. The Strike Skills tree is your only lever for march and collection speed.

PvP rules: You can attack oilfields occupied by other players β€” including your own alliance members. You cannot attack anyone's PD/castle. Same-alliance theft is fair game, so communicate with your alliance.

10. The Extra Drop Mechanic

The most easily-missed mechanic in the event: If a squad that has been collecting on an oilfield is defeated, a portion of its collected oil drops as scattered pickups on the ground β€” ANYONE can grab these drops.

πŸ›‘οΈ Protect Yourself

The longer your squad has been gathering on a field, the juicier a target you become. If an attacker is incoming and you can't win the fight, recall before they arrive β€” oil is kept on recall, and you avoid both the drops and the hero recovery cooldown.

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11. Strategy & Priority List

1

TP to Center, Deploy to Lv. 3 Cluster Immediately

At battle start, TP into Zone 3 (center 60Γ—60) looking for a cluster of at least 3 relatively close Lv. 3 oilfields. Send "max minus 1" squads to collect Lv. 3 oilfields (moving on to a Lv. 2 if there are no available Lv. 3 closer). Use your last squad to hunt Armed Patrols for tech XP.

2

Grab Every Scattered Oil Drop You See

Scattered oil collection uses a free probe squad that doesn't take a queue slot. Always have it active. Each drop is 1,000–6,000 oil for zero effort. NEVER don't have this squad collecting scattered oil.

3

Recall Before Hidden Oilfields Spawn

The 60-second warning at 9:00 and 19:00 is your cue. Pull squads off regular oilfields so they're free to race for the much more valuable hidden spawns at 10:00 and 20:00. Hidden oilfields collect at 6.25Γ— the speed of Lv. 3 fields.

4

Use Free Teleports Aggressively

You get 5 free TPs β€” burn them. After draining a cluster (~12 min), TP to a fresh one.

5

If you are PD30 with all T10 troops, Always Attempt the Refinery (23:00–30:00)

Even 5–10 seconds of occupation = 20K oil (rank 10). That's more than 10 minutes on a Lv. 3 field. Send at least one squad.

6

Don't Fight Unless You Know You Can Win

Hero recovery is 5 minutes. Losing a battle makes the heroes unavailalbe for ~17% of your total time in the event. If an enemy march is incoming and you can't win, recall your squad β€” you keep all collected oil on recall.

12. Pre-Battle Checklist

13. Quick Reference Cheat Sheet

If…Then…
You're about to enterTP into Zone 3 (center), nearest Lv. 3 cluster
You see the 60s Hidden Oilfield warningRecall squads, pre-position a fresh full-load squad in center
The refinery is open and you're idleSend one squad to the refinery, period
An enemy march is incoming and you can't winRecall β€” keep what you have, avoid drops and hero CD
2+ heroes are in recoveryStop attacking; just collect and probe
PvP Threshold Knowledge β€” Members Only
Skill Timing Tricks β€” Members Only

TL;DR β€” The 30-Second Version

  1. 1. TP into the center zone immediately. Deploy max-1 squads to Lv. 3 oilfields, use last squad to hunt patrols for tech XP.
  2. 2. At the 60-second Hidden Oilfield warning (9:00 / 19:00), recall everything and race for the much faster hidden fields.
  3. 3. The tech tree is your biggest edge β€” decide your picks early and keep hunting patrols until the tree is fully unlocked. Value Metrics β€” Members Only
  4. 4. Use your 5 free TPs aggressively β€” after draining a cluster (~12 min), TP to a fresh cluster worth 30K+ oil.
  5. 5. At 23:00, send a squad to the Refinery. Even 5 seconds there = 20K oil. Don't skip it. Only if you are PD30 with all T10 troops
  6. 6. Don't fight unless you'll win. Hero recovery is 5 minutes. If attacked, recall β€” you keep all collected oil.