πŸ›‘οΈPolice Chief Strategy Guide

Mythic Gear

(v1.0 β€” last updated 8/30/26)

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Mythic is not a rarity β€” it is Legendary hero equipment pushed past Enhancement Lvl 100, all the way to 200, through a separate Empower action that eats Legendary gear and Valor Crystals instead of EXP.

Opens on server day 49Chief's Office 30 required50 Legendary pieces per slotEnhancement Lvl 101–200

01. The Mythic Label

A piece reads "Mythic" the instant its Enhancement Level passes 100 β€” at +1, not +100. There is no Mythic item to hunt and no Mythic drop anywhere in the game. Every Mythic piece in every profile started life as an ordinary Legendary (orange) piece that somebody pushed one level past the Enhance ceiling.

Only Legendary gear can make the jump. Epic, Rare and everything below cap out at Enhancement Lvl 80 or lower and can never be Empowered. There are exactly 12 Legendary pieces in the game β€” four slots (helmet, gloves, armor, boots) across the three leader lines, Guard, Biker and Marksman.

πŸ’‘ Two buttons, one track

Levels 0–200 are a single track, but two different buttons walk it. Enhance spends Bulletproof Fibers and fodder gear on the ordinary levels. Empower spends Legendary gear and Valor Crystals on six specific levels β€” 101, 120, 140, 160, 180 and 200 β€” and costs zero EXP. The badge on the icon is simply the level minus 100.

One consequence bites early: EXP can never cross a milestone. From Lvl 0 your Enhance ceiling is 100. After you Empower, it is 119. Then 139, 159, 179, 199. If you are short on Valor Crystals or Forge levels, your Fibers have nowhere to go. Hold them rather than dumping them into a second piece you do not intend to finish.

02. Unlock Requirements

The Empower gate is calendar time, not progress. It opens when your server is 49 whole days old (start of day 50). Every other gate in this system is progress-based, so the correct plan on a young server is to have Chief's Office 30 and a stack of Legendary gear ready on day 49 β€” not to be starting from scratch then.

GateRequirement
Equipment tabChief's Office Lvl 15
Specialized ForgeChief's Office Lvl 20, and the piece at Enhancement Lvl 20
EmpowerServer open for 49 days
Members OnlyMembers Only
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Gear Enhancement Caps β€” Members Only

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Specialized Forge Gate β€” Members Only

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03. The Six Milestones

The +1 step grants no talent at all. It costs two Legendary pieces and Forge Level 10, moves stats about 1%, and its entire product is the word "Mythic" on the icon plus a permanent lock (section 05). Every talent that matters lives at +20 and above. Treat +1 as the toll booth, not a destination.

LevelBadgeForge LvlLegendaryCrystalsTalent gained
101+11020None
120+2011310Deployment +20% β€” Attack (helmet, gloves) or Defense (armor, boots)
140+4012520Patrol +7.5% hero Health
160+6013530Deployment +30% β€” the other stat of the pair
180+80141040Patrol +15% hero Attack (helmet, gloves) or Defense (armor, boots)
200+100151050Deployment +50% β€” back to the +20 stat
Totalβ€”351505 talents per piece

Milestones cost no EXP, but you still have to walk the ordinary levels between them, and those get steadily more expensive. Reaching Lvl 100 takes 73,320 EXP; reaching Lvl 200 takes 574,370. So the second half of the track costs nearly seven times the first half in Bulletproof Fibers alone.

The stats do pay off. A piece at Lvl 200 with Forge 15 carries exactly 2.5Γ— the attack, defense and health of the same piece at Lvl 100 with Forge 10, and its power reads roughly 3.6 million versus 543,000 β€” about 6.7Γ— once the flat 1,000,000 talent power is added. The talent power is not multiplied by your Forge level; it is a flat bonus applied on top.

04. Total Cost

The milestone table says 35 Legendary pieces. The real number is 50. Forge Levels 11 through 15 eat Legendary gear too β€” one piece at Forge 11, two at 12, three at 13, four at 14, five at 15 β€” and Forge 15 is mandatory for the final Empower. That is 15 pieces nobody counts, on top of the 35 the Empower screen shows you.

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Full Cost Table β€” Members Only

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Valor Crystal Binding β€” Members Only

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Cumulative cost by empowerment milestone, for one slot.

πŸ”’

Stopping-Point Costs β€” Members Only

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05. The Reforge Lock

Empowering to +1 costs you a refund worth far more than the +1 itself. Before that step, a Legendary piece is fully recoverable β€” both reforge types work, and both are generous. After that step, both are blocked forever, and the game warns you exactly once, on the 100β†’101 confirmation. Every milestone after that fires with no prompt at all.

βœ“ Before you Empower

Enhanced Reforge resets the piece to Lvl 0 and returns 100% of its EXP as Basic Bulletproof Fibers. At Lvl 100 that is 7,332 Basic Fibers back.

Specialized Reforge resets the Forge Level and returns 50% of the Hardened Steel, plus every Legendary piece the forge consumed, as choice chests. Both are free once per 24 hours per piece, then 100 Diamonds.

βœ— After you Empower

Both buttons are dead. The piece is filed into a greyed-out block under "Cannot reforge Mythic Equipment". It also can never be used as material again, for Empower or for the Forge. Your investment is locked into that exact slot and that exact leader line, permanently.

So the decision is not "should I Empower this piece" but "have I finished choosing my hero". Leader type, slot and quality are fixed for a given piece and no reforge ever re-rolls them, so an Empowered Guard helmet is a Guard helmet until you quit. There are also no set bonuses on hero equipment β€” four matched pieces give you nothing beyond the sum of the four. Nothing forces you to complete a set.

06. Deployment Talents

Three of the five talents are Deployment buffs, and they dwarf everything else this system gives you. A full four-slot build at +100 delivers +200% Attack and +200% Defense to your matching troop line. The Patrol talents on the same build deliver +30% and +30%. Mythic gear is a world-map investment that happens to also help in Patrol, not the other way round.

All four slots atTroop AttackTroop DefenseCrystals spent
+20+40%+40%40
+40+40%+40%120
+60+100%+100%240
+80+100%+100%400
+100+200%+200%600

Read the flat rows carefully. +40 and +80 add nothing to your deployment buff. They cost 80 and 160 crystals across four slots and buy Patrol-only effects. The +20 milestone returns 2.0 points of deployment buff per crystal; +60 and +100 return 1.0; +40 and +80 return zero.

Which stat a piece boosts flips as it climbs. Helmet and gloves give Attack at +20, Defense at +60, then Attack again at +100. Armor and boots do the mirror image. This is why the four-slot totals come out symmetrical β€” you cannot build an attack-only set, because the pieces trade roles at +60.

Separately from the talents, each piece carries its own deployment attribute that scales with every level: Penetration on the helmet and boots, Health on the gloves and armor. It reads +50% at Lvl 100 and +100% at Lvl 200, then gets multiplied by your Forge Level β€” Γ—2.0 at Forge 10, Γ—2.5 at Forge 15. A finished piece therefore contributes +250% of its attribute. The talents themselves are flat and do not get that multiplier.

07. Patrol Talents

The two Patrol talents advertise 200,000 power each and deliver +7.5% and +15%. Four slots at +40 is +30% hero Health, not +60%. Four slots at +80 is +30% hero Attack and +30% hero Defense β€” because only the helmet and gloves carry Attack, and only the armor and boots carry Defense. The power number is a display value, not the effect.

MilestonePer pieceFour slots
+40+7.5% hero Health (all 12 pieces)+30% hero Health
+80+15% Attack (helmet, gloves) or +15% Defense (armor, boots)+30% Attack and +30% Defense

⭐ Where they actually fire

These buffs are attached in Patrol and Crime battles, Intel battles, and Arena attacks β€” always on your own hero, on your own side. They never reach your minions or soldiers, in any mode. They stack additively across your four slots with no cap.

08. Forge, Enhancement, and Empowerment Material Sources

SourceWhat it givesCost / limit
Arena StoreLegendary Eqpt. Chest (your choice)12,000 Arena Coins, limit 1
Arena StoreHardened Steel2,500 Arena Coins, limit 5
Assessment ShopValor Crystal2,500 Assessment Coins, limit 1
Patrol clearsLegendary Eqpt. Chest (your choice)Stages 300, 400, 500 β€” three total, once each
Patrol clearsEpic Eqpt. ChestNine milestone stages from 210 to 470
Hero Eqpt. Chest1.00% Legendary, 10.00% Epic, 89.00% RareAssessment Shop, event shops
Patrol idle dropsCommon, Uncommon and Rare onlyStarts at Patrol stage 200
Event shopsLegendary Eqpt. Chest (your choice)300 Commendation Medals, limit 2
VIP Store, Alliance Training, Chief SuppliesHardened SteelDiamonds, vouchers, supply coupons

🚨 The random chest is not a plan

A Hero Eqpt. Chest is a 1-in-100 shot at any Legendary piece, spread across all 12 β€” so roughly 1-in-1,200 for the specific piece you want. Patrol idle drops produce no Epic and no Legendary gear at any stage. The only reliable supply is the Arena Store, which makes Arena Coins the master resource of the whole Mythic track.

One rule saves you real gear: material pieces are not slot-locked or type-locked. Any unequipped Legendary piece at Forge 10 or below works as Empower fodder, regardless of its slot or leader line. So spend your choice chests on whatever you are short of β€” the fodder does not have to match. Quick Select already picks your weakest candidates first.

09. Build Order

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Advanced Build Order Strategy β€” Members Only

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10. Common Mistakes

  • β–Έ Empowering to +1 because it is cheap. It grants no talent, adds about 1% stats, and permanently destroys a refund worth 7,332 Basic Fibers plus half your Hardened Steel plus every Legendary piece the Forge ate.
  • β–ΈBuild Order β€” Members Only
  • β–Έ Build Order β€” Members Only
  • β–ΈCost Totals β€” Members Only
  • β–Έ Buying +40 and +80 for arena defense. Those milestones buy Patrol-only buffs, they add nothing to your deployment buff, and their application on the defending side is unconfirmed.
  • β–Έ Stockpiling Fibers against a milestone wall. Enhancement stops dead at 100, 119, 139, 159, 179 and 199. Without the crystals and Forge level to break the wall, the EXP has nowhere to go.
  • β–Έ Chasing a set. Hero equipment has no set bonus. Four matched pieces are worth exactly the sum of four pieces.

TL;DR β€” The Quick Hits

  1. 1. Mythic is a level, not a rarity. Any Legendary piece reads "Mythic" the moment it passes Enhancement Lvl 100.
  2. 2. Empower opens 49 days after your server launched, no matter what you build. Office Cap β€” Members Only
  3. 3. Six milestones: 101, 120, 140, 160, 180, 200. They cost zero EXP and are paid entirely in Legendary gear, Valor Crystals and Forge levels.
  4. 4. The +1 step gives no talent. Its only products are the label and a permanent reforge lock.
  5. 5. Once Empowered, a piece can never be reforged, never be material, and never change slot or leader line. Choose the hero before you press the button.
  6. 6. Cost Totals β€” Members Only
  7. 7. Cost Totals β€” Members Only
  8. 8. Crystal Ratio β€” Members Only
  9. 9. Build Order β€” Members Only
  10. 10. +40 and +80 add nothing to your deployment buff. They buy Patrol-only effects at the highest crystal price in the track.
  11. 11. A full four-slot +100 build gives +200% troop Attack and +200% troop Defense to one line β€” the real reason to do this at all.
  12. 12. The Patrol talents are small: +30% hero Health at four slots of +40, and +30% Attack with +30% Defense at four slots of +80. Never on minions.
  13. 13. Battle replays do not carry these talents, so a replay can disagree with the live result. Arena defense application is unconfirmed.
  14. 14. Lvl 200 with Forge 15 is exactly 2.5Γ— the stats of Lvl 100 with Forge 10, and roughly 6.7Γ— the power.
  15. 15. Arena Coins are the master resource. The Arena Store is the only repeatable source of both the Legendary chest and the Valor Crystal.