Police Chief Strategy Guide

Electro Activation Plan

(v1.0 — last updated 10/29/26)

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A two-day exchange event where you collect Dormant Cores from two tasks, a Diamond exchange, and paid packs, then trade them for Electro Packs full of Electro Cores.

Chief's Office Lvl 7+2-Day Event10 Free CoresElectro Cores
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Pre-Release Guide

Electro Activation Plan has not run live yet. This guide is built from game code analysis ahead of release. The task caps, the Diamond exchange, the Electro Pack costs and contents, and the Electro Core Chest odds are locked in the game files and unlikely to change. The event calendar, the paid-pack prices and contents, and what happens to leftover Dormant Cores are not in the game files and can only be confirmed once the event runs.

Anything estimated is marked as an estimate. We will update this guide with field-tested numbers after the first run.

01. Event Overview

Without paid packs, the only thing you can buy is the Common pack. The free tasks cap at 10 Dormant Cores, and the Diamond exchange adds 15 more for a ceiling of 25. The cheapest pack above Common costs 50. Everything above Common is bought with Dormant Cores from paid packs.

The event runs for two days. You must have Chief's Office Lvl 7; below that the event shows "Event starting soon." The event appears to repeat about every two weeks (estimate — the calendar is not confirmed).

Dormant Core

🔋 Earn

Collect Dormant Cores from two capped tasks, the Diamond exchange, and four paid packs. Tap the Obtain button (bottom right, it shows your Dormant Core count) to see every source.

Electro CoreElectro Core Chest

📦 Spend

Trade Dormant Cores for Electro Packs. Each pack holds Electro Cores, Electro Core Chests, resources and, from Uncommon up, VIP points and an Alliance Gift for your whole alliance.

Two pack ladders exist, and they are not equal. Look at the pack list when the event opens. If it has a Lucky Electro Pack, you have the richer Lucky ladder. If it does not, you have the Speedup ladder, which trades Electro Cores for 1-Hr Universal Speedups. Which ladder your state gets is not in the game files. Sections 04–06 cover the difference.

Lucky Electro Pack

Dormant Cores are a single-purpose item. Nothing else in the game gives or takes them. They are not the Depleted Cores from Storm & Subdue.

02. Dormant Cores

The two free tasks stop at 5 cores each, so finish them early and stop. Work past 25,000,000 resources or 50 Energy earns nothing. The progress line reads "Completed: 5/5" and stays there.

SourceRuleCapFull-cap cost
Confiscate Resources taskConfiscate Resources1 core per 5,000,000 resources525,000,000 resources
Spend Energy taskSpend Energy1 core per 10 Energy550 Energy
Free total10—
DiamondsDiamond exchange500 Diamonds per core157,500 Diamonds
Dormant CorePaid packs (4)Real-money packs1 eachNot confirmed

⚠️ Check the Go Buttons

In the game files, the two task Go buttons appear to be swapped. The Confiscate task's Go opens a Criminal search, and the Spend Energy task's Go opens an Ammo resource-tile search. This is not confirmed in game. If Go takes you to the wrong target, open the State Map search yourself.

03. The Diamond Exchange

Stop at 20 total Dormant Cores. The last 5 Diamond cores buy nothing. With no paid packs, your only purchase is the Common pack: 4 cores each, 5 per event, 20 cores for all five. A full Diamond exchange takes you to 25, and the 5 cores past 20 cannot reach any other pack.

🔒

Diamond Cutoff Math — Members Only

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The 5,000 Diamonds buy 3 more Common packs: 12 Electro Cores, 3 1-Hr Universal Speedups, and resources. That is about 417 Diamonds per Electro Core. No other fixed Diamond price for Electro Cores is known, so compare it against what else you would spend the Diamonds on.

💡 The Rule

Buy only enough Diamond cores to bring your total to an exact multiple of 4, and never past 20. If you finished only one task (5 free cores), buy 11 or 15, not 13. Exception: if you will also buy paid packs this event, count those cores first, then size the Diamond buy to hit the next pack cost exactly.

Leftover cores are an open question. The rules say: "At the end of the event, any unclaimed Dormant Cores will be sent via mail." It is not confirmed whether that means task cores you forgot to claim, or whether unspent cores stay in your bag for the next run. If unspent cores carry over, saving 10 free cores per event would reach a 50-core pack after five events. Until that is confirmed, claim and spend everything before the event ends.

04. Electro Packs

At the same cost, the Lucky ladder gives 65–86% more Electro Cores on every pack above Common. The Speedup ladder pays you back in 1-Hr Universal Speedups instead — 277 of them across the full ladder. Costs, limits, VIP points, and resources are the same on both ladders.

PackCostLimitLucky ladderSpeedup ladder
Electro Pack (Common)Common454 Cores, 1 Speedup4 Cores, 1 Speedup
Lucky Electro PackLucky Electro Pack5015 Chests—
Electro Pack (Uncommon)Uncommon50140 Cores, 2 Chests23 Cores, 1 Chest, 16 Speedups
Electro Pack (Rare)Rare100180 Cores, 4 Chests45 Cores, 2 Chests, 32 Speedups
Electro Pack (Epic)Epic2001160 Cores, 8 Chests90 Cores, 4 Chests, 64 Speedups
Electro Pack (Legendary)Legendary5001400 Cores, 15 Chests230 Cores, 10 Chests, 160 Speedups
Full ladder920 / 870700 Cores, 34 Chests408 Cores, 17 Chests, 277 Speedups

Cost in Dormant Cores. Electro Core "Cores" = Electro Cores, Electro Core Chest "Chests" = Electro Core Chests, 1-Hr Universal Speedup "Speedups" = 1-Hr Universal Speedups. Full-ladder totals count the Common pack 5 times. The full Lucky ladder costs 920; the full Speedup ladder costs 870.

Also in Every Pack

PackVIP PointsVIP PointsAmmoCashElectricityGas
Electro Pack (Common)Common—600K600K120K30K
Electro Pack (Uncommon)Lucky / Uncommon2,5007.5M7.5M1.5M380K
Electro Pack (Rare)Rare4,00015M15M3M750K
Electro Pack (Epic)Epic6,00030M30M6M1.5M
Electro Pack (Legendary)Legendary12,00060M60M12M3M

How the exchange works. One tap of Exchange buys one pack, so the five Common packs take five separate exchanges. There is no tier lock: you can buy the Epic pack without buying Uncommon or Rare first. If you tap Exchange without enough Dormant Cores, the game opens the Obtain list instead.

05. Pack Value

The Common pack is the best rate on the Speedup ladder and the worst rate on the Lucky ladder. On the Speedup ladder every pack above Common returns about 0.71 Electro Cores per Dormant Core, against 1.00 for Common. On the Lucky ladder, Uncommon, Rare, and Epic return 1.31.

Electro Core ChestAn Electro Core Chest opens into 5, 10, 20, 50, 100, or 200 Electro Cores. Its average is 12.8 Electro Cores, but the most common result is 5 (55% of opens). The values below use the 12.8 average and count Electro Cores only — not speedups, VIP points, resources, or Alliance Gifts.

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Pack Value Table — Members Only

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🎲 Lucky Pack vs Uncommon

Both cost 50 and both give Alliance Gift I. Uncommon gives 40 guaranteed Electro Cores plus 2 Chests (65.6 average). The Lucky pack gives 5 Chests and nothing else (64 average), and its worst case is 25 Cores. Uncommon wins on average and on risk. Take Uncommon first.

⏱️ The Speedup Ladder Trade

Every Speedup-ladder pack above Common gives 0.32 hours of speedup per Dormant Core on top of its Electro Cores. The full ladder gives 277 hours, but about 510 fewer Electro Cores than the full Lucky ladder. If you are short on speedups, that trade is not all bad.

06. Buy Order

On the Lucky ladder, buying Commons first can cost you a whole pack. With 60 Dormant Cores, Uncommon plus 2 Commons uses 58 cores for about 74 Electro Cores. Five Commons first uses 20 cores for 20 Electro Cores and leaves 40 that cannot buy anything. Fill the 50-plus packs first, then put the change into Commons.

🔒

Buy Priority — Members Only

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💡 Size Purchases to the Pack Costs

Every pack above Common costs a multiple of 50, and Commons cost 4. Before you buy a paid pack or use the Diamond exchange, add up your cores and pick the packs you will buy. Cores that do not fit a pack are wasted until leftover handling is confirmed (see section 03).

07. Alliance Gifts

Every pack you buy above Common also pays your whole alliance. Each one gives every alliance member an Alliance Gift, and your alliance's gift list shows "<your name> purchased <pack>".

PackGift to every alliance member
Electro Pack (Common)CommonNone
Lucky Electro PackLucky Electro PackAlliance Gift IAlliance Gift I
Electro Pack (Uncommon)UncommonAlliance Gift IAlliance Gift I
Electro Pack (Rare)RareAlliance Gift IIAlliance Gift II
Electro Pack (Epic)EpicAlliance Gift IIIAlliance Gift III
Electro Pack (Legendary)LegendaryAlliance Gift IVAlliance Gift IV

The gift contents are not covered here. For the alliance, the count of packs bought matters more than which pack: on the Lucky ladder the Lucky pack and Uncommon each send a separate Alliance Gift I, so buying both sends two.

08. Common Mistakes

  • ▸ Maxing the Diamond exchange. Without paid packs, cores past 20 buy nothing. The last 5 cost 2,500 Diamonds.
  • ▸ Leaving a total that is not a multiple of 4. Commons cost 4. Any remainder is stranded.
  • ▸ Buying Commons first on the Lucky ladder. Commons are the worst rate there, and spending 20 cores early can drop you below the next 50-core pack.
  • ▸ Taking the Lucky Electro Pack before Uncommon. Same cost, lower average, much higher risk.
  • ▸ Grinding past the task caps. Each task stops at 5 cores: 25M resources and 50 Energy. More work earns nothing.
  • ▸ Trusting the Go buttons. They appear to be swapped. Check where Go takes you.
  • ▸ Letting the event end with cores unspent. Leftover handling is not confirmed. Claim and spend before the timer runs out.

TL;DR — The Quick Hits

  1. 1. Two-day event, Chief's Office Lvl 7+. Earn Dormant Cores, trade them for Electro Packs.
  2. 2. Free cap is 10 cores: 5 for 25M confiscated resources, 5 for 50 Energy.
  3. 3. Claim once — one Claim takes everything you banked.
  4. 4. Diamonds add up to 15 more at 500 each, but stop at 20 total cores.
  5. 5. Without paid packs, Common (4 cores, 5 per event) is the only pack you can reach.
  6. 6. 5,000 Diamonds turns 2 Commons into 5: +12 Electro Cores, about 417 Diamonds each.
  7. 7. A Lucky Electro Pack in the list means you have the richer ladder.
  8. 8. Lucky ladder: Uncommon, Rare, Epic at 1.31 Electro Cores per Dormant Core; Common is the worst at 1.00.
  9. 9. Speedup ladder: Common is the best at 1.00; everything else is about 0.71 plus speedups.
  10. 10. Take Uncommon before the Lucky pack — same cost, better average, no 25-core worst case.
  11. 11. No tier lock. Buy big packs first on the Lucky ladder, then Commons with the change.
  12. 12. Every pack above Common sends an Alliance Gift (I–IV) to your whole alliance.
  13. 13. The Go buttons appear to be swapped — check where they take you.
  14. 14. Spend everything before the event ends; leftover cores are not confirmed to carry over.