πŸ›‘οΈPolice Chief Guides

Alliance
Training

(v1.1.1 β€” last updated 6/16/26)

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A 1v1 alliance PvP event on a fixed battlefield. Two alliances fight for control of 13 buildings over 60 minutes. Points come from holding buildings, not from kills.

60 Min Battle13 Buildings4000Γ— Wall BurnFree Healing

01. Event Overview & Timeline

Alliance Training is a scheduled 1v1 PvP event where your alliance battles another on a dedicated 240Γ—240 battlefield. The entire event spans 8 days, but the actual combat is only 1 hour. Everything else is preparation.

Phase 1
VOTE
2 Days

Members vote on preferred battle time slot

Phase 2
SIGN UP
2 Days

Alliance leadership assigns Team 1 & Team 2 rosters

Phase 3
MATCH
2 Days

Server finds your opponent based on power

Phase 4
FIGHT
60 Minutes

The actual battle β€” this is what everyone prepares for

Key Eligibility Requirements

  • β–Έ Alliance must be in the Top 20 by power on the server
  • β–Έ Each team needs at least 15 registered members
  • β–Έ Chief's Office Level 16+ required
  • β–Έ Each team: 30 combatants + 10 substitutes max
  • β–Έ Players offline 5+ days at signup cannot be assigned
  • β–Έ Team 1's result drives alliance grade and alliance-wide rewards. Team 2 is for personal rewards only

02. The Battlefield Map

The battlefield is a 240Γ—240 grid with two safe zones in opposite corners β€” one for each alliance. Buildings are scattered symmetrically across the map. You cannot attack enemies sitting in their safe zone.

πŸ”’

Detailed Map Visualization β€” Members Only

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The map is roughly symmetric β€” buildings near your safe zone are mirrored near the enemy's. The Nuclear Plant sits dead center.

03. All 13 Buildings Explained

Buildings are the only source of alliance points. Capturing a building gives you a one-time first-capture bonus, then it generates points every second you hold it. Some buildings also provide powerful combat buffs.

BuildingUnlocksFirst CapturePoints/MinSpecial Effect
β˜… Nuclear Plant15:009,0001,800Core objective β€” highest single-building yield
⚑ Power Station (Γ—2)3:006,0001,200High yield β€” both together outpace Nuclear
πŸ₯ Emergency Station (Γ—4)3:003,000600Scattered around corners β€” grab early
βš”οΈ Security Armory15:001,200240+15% squad damage / βˆ’15% damage taken
🎯 Support Camp15:001,200240Unlocks NPC mercenary attacks (see Section 8)
🚁 Helicopter Base3:001,200240βˆ’50% teleport cooldown
βš›οΈ Reactor Facility3:001,200240Faster building capture speed
πŸ“¦ Resupply Spots~15:00β€”240Spawn in waves, collect to score. Deplete after 4,800 pts
✨ Scattered SuppliesVariesβ€”β€”Dropped from overflow (see Section 6)
πŸ”’

Nuclear vs Power Stations β€” Members Only

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04. Battle Phases & Timing

0:00
Battle Start

Preparation

3-minute prep window. Plan your moves, coordinate assignments. Substitutes cannot enter yet.

3:00
Phase 1

Outer Buildings Unlock

2 Power Stations, 4 Emergency Stations, Helicopter Base, and Reactor Facility all unlock. This is the land grab β€” move fast, capture everything near your side of the map before the enemy does. Subs can enter at 3:00.

15:00
Phase 2

Center Triangle Unlocks

Nuclear Plant, Security Armory, and Support Camp unlock. This is the main event. First Resupply Spots begin spawning shortly after.

20:01
Phase 3

Second Resupply Wave

Second wave of Resupply Spots spawns. Collect these for bonus points. They deplete after 20 minutes.

60:00
Battle End

Battle Ends β€” Final Score

Alliance with the most points wins. If tied, the alliance with more enemy officers defeated wins. All wounded officers heal for free.

05. How Scoring Works

Alliance Points (Win Condition)

  • βœ“ Building Score: First-capture bonus + continuous points while holding
  • βœ“ Collect Score: Collecting from Resupply Spots
  • βœ“ Pickup Score: Grabbing Scattered Supplies from the ground
  • βœ— Killing enemies does NOT generate alliance points

Personal Points

  • β–Έ All of the above, PLUS:
  • β–Έ Attacking: 80 pts per 10K enemy power defeated
  • β–Έ Defending: 40 pts per 10K enemy power defeated
  • β–Έ Personal score determines your tier in the personal reward ranking

Critical: Combat kills do NOT count toward alliance score. Killing enemy squads is purely for personal points, denial of objectives, and tiebreaker purposes. The alliance scoreboard is 100% about who holds what buildings.

06. The Overflow Mechanic

This is the mechanic most players don't understand: Each building has a "safety point" threshold. Once you've held a building long enough to exceed that threshold, half of every additional point becomes overflow. If the enemy captures the building, that overflow drops as Scattered Supplies on the ground β€” and BOTH sides can pick them up.

πŸ”’

Overflow Thresholds β€” Members Only

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πŸ”’

Overflow Strategy β€” Members Only

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07. Combat & Wall Burns

πŸ”₯ 4,000Γ— Wall Burn Rate

Walls that normally survive 30 minutes of fire will go down in roughly 25 seconds during Alliance Training. If your wall drops to 0 HP, you're auto-teleported to your safe zone with a 12-minute cooldown before you can re-enter.

You also cannot enter the battlefield while your wall is burning. This is the primary tempo punishment in this event.

πŸ’š Free Healing

Officers injured during Alliance Training do not require resources to heal. They go to the hospital, not the grave. All wounded officers fully heal automatically when the battle ends.

This means the cost of losing a fight is only tempo, not resources. Throw your squads into fights. Lose them, get them back. The expensive resource here is time, not officers.

Teleportation Economy

  • β–Έ You get 1 free teleport every 12 minutes
  • β–Έ After that, you spend real Advanced Teleporters
  • β–Έ Holding the Helicopter Base reduces the cooldown by 50% (6 min instead of 12)
  • β–Έ Free marches are available (5-min cooldown, max 10)
  • β˜… Don't waste your free teleport moving around during downtime β€” save it for when buildings unlock or for emergency repositioning

08. Support Camp Mercenaries

Capturing the Support Camp unlocks the ability to dispatch NPC mercenary squads against any enemy-held building. These aren't just damage β€” they apply a stacking debuff on the enemies inside the target building.

Mercenary Wave Debuff Stacking

Wave 1
10% debuff
Wave 2
20% debuff
Wave 3
30% debuff
Wave 4
40% debuff
Wave 5
50% debuff

After a mercenary attack, enemy officers in the target building deal less damage and take more damage for 5 minutes.

Mercenary Cooldowns β€” Members Only

09. Strategy & Priority List

1

Race for Phase 1 Buildings (3:00–5:00)

Capture all 4 Emergency Stations and both Power Stations in the first 2 minutes after unlock. They're symmetric β€” whoever moves faster grabs free first-capture bonuses. The Power Stations alone generate 1,200 pts/min each. These early captures compound over the full 57 remaining minutes.

2

Don't Waste Teleports

You get 1 free teleport every 12 minutes (6 minutes with Helicopter Base). That's only 5-10 teleports during the entire battle. Don't burn one moving closer to a building during dead time β€” save them for critical moments like the 15:00 Nuclear rush or emergency repositioning when a key building is under attack.

πŸ”’

Advanced Strategy Tactics β€” Members Only

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πŸ”’

Lessons from Other Games β€” Members Only

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10. Player Roles & Assignments

πŸ”’

Player Roles β€” Members Only

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11. Rewards

Winners get exactly double the rewards of losers across the board. Team 1 results drive alliance-wide rewards for ALL members.

πŸ† Winner Rewards

  • β€’ Training Vouchers Γ— 2,000
  • β€’ 600 Diamonds
  • β€’ Advanced Teleporter Γ— 2
  • β€’ Legendary Recruitment Γ— 4
  • β€’ 10K Ammo Γ— 80 / 10K Cash Γ— 80
  • β€’ 10K Electricity Γ— 16

Loser Rewards

  • β€’ Training Vouchers Γ— 1,500
  • β€’ 300 Diamonds
  • β€’ Advanced Teleporter Γ— 1
  • β€’ Legendary Recruitment Γ— 2
  • β€’ 10K Ammo Γ— 40 / 10K Cash Γ— 40
  • β€’ 10K Electricity Γ— 8

Plus personal ranking rewards based on individual training point totals, and alliance-wide rewards if Team 1 wins.

12. Pre-Battle Checklist

TL;DR β€” The 30-Second Version

  1. 1. Alliance Training is a 60-minute building-capture PvP event. Points come from holding buildings, not killing.
  2. 2. Outer buildings unlock at 3:00. Rush and capture everything near your side immediately.
  3. 3. Nuclear Plant + Armory + Support Camp unlock at 15:00. This is the real battle.
  4. 4. Walls burn in ~25 seconds. Healing is free. Losing fights costs time, not officers β€” be aggressive.
  5. 5.Advanced Strategy β€” Members Only
  6. 6.Advanced Strategy β€” Members Only
  7. 7.Advanced Strategy β€” Members Only